Title: Multi-dimensional creativity: a computational perspective
Authors: Ricardo Sosa & John S. Gero
Reference: Sosa, R. and Gero, J.S. (2015) Multi-dimensional creativity: a computational perspective, International Journal of Design Creativity and Innovation, DOI: 10.1080/21650349.2015.1026941
Link: http://dx.doi.org/10.1080/21650349.2015.1026941
Note: The aim of this paper is to provide the basis for computational models (agent-based simulations) that tackle multi-dimensional aspects of creativity. This is important because until now, computational simulations of creativity and design are almost invariably concerned with the individual aspect of creativity. For example, Harold Cohen's AARON is an influential example of a "artificial artist", built to generate artworks following an entirely "solipsistic" (awesome nonetheless) approach. Our prediction is that the next generation of computational systems will acknowledge various levels of creative systems: from the micro (neurons) to the meso (groups) and the macro (social, cultural) dimensions.
Authors: Ricardo Sosa & John S. Gero
Reference: Sosa, R. and Gero, J.S. (2015) Multi-dimensional creativity: a computational perspective, International Journal of Design Creativity and Innovation, DOI: 10.1080/21650349.2015.1026941
Link: http://dx.doi.org/10.1080/21650349.2015.1026941
Note: The aim of this paper is to provide the basis for computational models (agent-based simulations) that tackle multi-dimensional aspects of creativity. This is important because until now, computational simulations of creativity and design are almost invariably concerned with the individual aspect of creativity. For example, Harold Cohen's AARON is an influential example of a "artificial artist", built to generate artworks following an entirely "solipsistic" (awesome nonetheless) approach. Our prediction is that the next generation of computational systems will acknowledge various levels of creative systems: from the micro (neurons) to the meso (groups) and the macro (social, cultural) dimensions.
This paper presents the framework, applies it to evaluate current research on "computational creativity", and exemplifies its application in an agent-based simulation that extends a classic model of culture dissemination.
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