Simple. I add a research paper as often as possible, usually related to design, creativity and innovation -but not always. A way to keep an accessible record and to share with others.
16 February 2021
The non-participatory patient (or plurality in participation?)
26 November 2020
'Third Objects' & 'Sandboxing' or design researchers reinventing the wheel...
Reference: Mannay, D. (2019). Artefacts, Third Objects, Sandboxing and Figurines in the Doll’s House. The SAGE Handbook of Visual Research Methods, 322. : https://dx.doi.org/10.4135/9781526417015
Abstract: Rather than exploring technology reliant techniques, this chapter considers the role of objects as a tool of elicitation and a way to engender participatory forms of research where participants can more easily set the agenda and lead the conversation. The chapter explores the usefulness of objects in relation to three distinct approaches. First, it is interested in the artefacts, objects and things that belong to participants: these are items that they own, which are shared with the researcher. Second, there is an exploration of ‘third objects’ that are introduced to the interview space by the researcher to provide a point of focus and to generate discussion. Third, the chapter examines the use of multiple objects and an accompanying backdrop scene (here a sandbox and doll's house), which are provided by researchers for participants to build a representation of an aspect of their lives or to create a scene in response to a specific research question. The chapter draws on a range of empirical examples to illustrate how objects are utilised in the research process, and what can be gained from their introduction as tools of elicitation.
My notes: This handbook has many interesting chapters, but this one in particular I think can help design researchers see how often times their claims of originality are really just evidence of their lack of awareness and appreciation for how other disciplines conduct research. In particular, I've heard *many* design researchers make claims about their use of artefacts and artefact-creation in so-called 'design workshops' used for research purposes. The problem is that they seldom acknowledge the various scholars across social studies and other fields who adapt and apply 'creative methods'. I still believe that 'designerly researchers' (Joyce Lee dixit) have a lot to contribute to these efforts by applying their knowledge and intuitions of the visual, material, and tangible qualities of artefacts and their potential for research activity. All good for those using 'design probes' and 'design workshops' as research methods, except please do your homework and respect non-design researchers who have already been working on these spaces for many years.
4 November 2020
Indigenous Philosophies and Design
Reference: Watene, K. (2020). Transforming Global Justice Theorizing: Indigenous Philosophies. In Brooks, T. (Ed.) The Oxford Handbook of Global Justice, DOI: 10.1093/oxfordhb/9780198714354.001.0001
Abstract: Indigenous philosophies are essential to indigenous peoples’ self-determination, and essential to the pursuit and realization of justice for indigenous peoples globally. Given this contention, the absence of indigenous philosophies in mainstream global justice theorizing is problematic for the continued relevance of global justice theorizing today. The aim of this chapter is to think seriously about how to remedy this problem, and to begin to provide some of the solutions for moving forward, focusing particularly on Māori philosophies and Kaupapa Māori theory. More specifically, following a discussion of the importance of indigenous philosophies for global justice, we explore (1) why even the strongest (in intercultural terms) mainstream approach to justice—the capability approach—has so far fallen short, and (2) why indigenous methodologies remain vital to the appropriate articulation and inclusion of indigenous philosophies in justice theorizing. In so doing, the chapter highlights some of the opportunities within, and challenges to, mainstream justice theorizing—and philosophy more generally—for remedying this shortfall.
My notes: Accessible and general discussion that helps inform ways forward to transform design based on indigenous epistemologies. Watene talks specifically about the 'capability approach' but these ideas are easily transferable to design work.
24 August 2020
Translational Designers
Reference: Page, R., & John, K. (2019). Commercializing Academic Medical Research: The Role of the Translational Designer. The Design Journal, 22(5), 687-705. https://doi.org/10.1080/14606925.2019.1629776
23 August 2020
Thinking while drawing and drawing to think [video presentation]
Reference: Wallace, N. (2020) Thinking while drawing and drawing to think: Exploring the critical reflective practice of 'reflective doodling'. Design Research Society Conference 2020 Synergy DRS2020, Vol. 1, 204-222. https://doi.org/10.21606/drs.2020.187
Video presentation: https://youtu.be/14B7Dp3XebY
Abstract: This paper attempts to articulate what is typically taci within the process of 'reflective doodling'. By dissecting different types of artefacts created during reflective doodling, the paper demonstrates how this critical reflective practice creates a synergy between design research and design practice. The nuances of reflective doodling are unpacked and its relevance to complex problems is explored through the emergent practice of 'design for transitions'. Discussion reveals the importance of external inputs into the process and explores how the layers of thinking and action embedded in its processes expand the dynamic interplay between research and practice.
My notes: I really enjoyed this paper for the following reasons: it combines a seemingly simple and playful everyday activity that some people tend to dismiss as childish with quite deep and important ideas related to advanced design practices. It's always interesting to see how 'designerly' methods/activities are used to process sophisticated conceptual ideas. I also enjoyed the explicit linkages between practice and research, a topic that deserves more attention to examine 'practice research' more closely as we work to consolidate appropriate methodologies for design research beyond just borrowing from other fields including artistic research, social studies, the humanities, and the sciences. Another reason why I appreciated this paper is that I will be able to use these ideas to rethink one of the assessment items in a course I teach where students have been asked to produce a written essay and a visual essay. This has always puzzled students and the results have been quite mixed. It makes a lot of sense to refine the brief to more specifically guide students in the connection between these essays using reflective doodling.
Sadly, it seems that Niki's PhD thesis is under embargo until 2022:
https://find.library.unisa.edu.au/permalink/f/ihon54/UNISA_ALMA11197619480001831
You can follow her on Twitter: @nikiwallace
8 July 2020
Of Designers and Researchers
26 June 2020
Method-making
• What expectations and preconceptions do the students have regarding empathic design methods?• How do students choose and make methods in their project context?
• What challenges do they face when making methods and how do they deal with the challenges?
• How do they evaluate the methods during and after using the methods?
- "the method-making action sequence [...] improved not only the relevance and efficacy of the method, but also students’ understanding of what actually matters for users. [...]
we can consider
the method-making process as the externalization of a designer’s initial interpretation of users and the realisation of future design opportunities" - "I suggest presenting rich descriptions of as it is – what designers (design students in the case of this paper) actually did with methods in particular circumstances"

